﻿/****************************************************************************
 * Copyright (c) 2020.10 liangxie
 * 
 * https://qframework.cn
 * https://github.com/liangxiegame/QFramework
 * https://gitee.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

using System.IO;
using UnityEditor;
using UnityEngine;

namespace QFramework
{
    public class UpdatePackageCommand : Command<PackageKit>
    {
        public UpdatePackageCommand(PackageRepository packageRepository)
        {
            mPackageRepository = packageRepository;
        }

        private readonly PackageRepository mPackageRepository;

        public override void Execute()
        {
            var path = Application.dataPath.Replace("Assets", mPackageRepository.installPath);

            if (Directory.Exists(path))
            {
                Directory.Delete(path, true);
            }

            RenderEndCommandExecuter.PushCommand(() =>
            {
                AssetDatabase.Refresh();

                PackageApplication.Container.Resolve<PackageKitWindow>().Close();

                this.SendCommand(new InstallPackage(mPackageRepository));
            });
        }
    }
}